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## Why are NURBS used?

NURBS are useful for constructing many types of organic 3D forms because of **the smooth and minimal nature of the curves they use to construct surfaces**. NURBS surface types are widely used in the fields of animation, games, scientific visualization, and industrial design.

## What is a NURBS path?

Non-Uniform Rational B-Spline (NURBS) is **a mathematical formulation that represents the geometry of curves, circles, arcs, and surfaces in 3D space**. Free-form curves and surfaces can be created and edited with a high level of both flexibility and precision.

## What are the characteristics of NURBS?

**Important Properties of NURBS Curves**

- NURBS curve C(u) is a piecewise curve with each component a degree p rational curve. …
- Equality m = n + p + 1 must be satisfied.
- A clamped NURBS curve C(u) passes through the two end control points P
_{}and P_{n}

## What is mesh subdivision?

Adding subdivisions to a polygon mesh can useful when you need to add detail in a global manner or to create smoother surfaces. Subdividing adds **resolution to a mesh by increasing the number of** its cells. Indicates the currently selected mesh, to which the subdivision will be applied. …

## What is the difference between mesh and surface?

The basic answer would be: A Surface is a **curved area**, that are created from a single entity. A Mesh is a surface that is created from triangles and quadrilaterals.

## Is Blender a NURBS?

**Blender offers both Bézier and NURBS**. Both Bézier curves and NURBS curves and surfaces are defined in terms of a set of “control points” (or “control vertices”) which define a “control polygon”.